Maybe through shiftmapping or because of some other reason the boarders are not closed and therfor you can run onto that tiles. Originally posted by Hajami:Rooftop tiles can be entered from the boarders, but if you make a connection to them, than the player can run ontop of them. I'll reset the tiles to see what happens, maybe its just bug or something. I managed to figure out how repel the player using events, but I can't prevent the player from moving forward into the tile.Īt least you helped me figure out how to make some of the tilesets impassable though.īut I would prefer to know the event used to make things impassable if you don't mind. No the tiles I'm using are impassable, I can't go through them from the right side going inward to the left.īut when going upward I can go through the tiles, I can't exit on the left or right sides but I exit outside. You can read more about this in Help>Contents under Database>Tileset Settings The default new-project comes with some prepared tilesets that are correctly prepared, but if you were to try importing your own, you would need to prepare them yourself. If you go to your Database, there is a Tilesets tab where you can set the "passability" for your tilesets (among other attributes for tilesets). Originally posted by ◢ k r i s ◤:Your tileset may not be completely prepared yet.
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